Stage Design Checklist

1)    Standards or Scenario (6.2)

2)    A String of fire

  • 1 to 18 rounds? (6.10)

  • 75% shots (for match) <15yards? (6.7)

  • <25% 25 yards max(for match)  (6.7)

  • 5% total rounds shot on the move? (for match)  (6.8)

  • A 35 yard string is 6 max 6 rounds on Standards (6.7)

 3)    Steel Targets

  • Not closer than 10 yards (2.15)

  • <10% shots of total (for match)  (6.9)

  •  <25% total string shots (6.9)

  • Activators and Non scoring do not count but must be visible (6.9.1)

 4)    Movement (6.11)

  • <10 yards between 2 positions

  • <15 yards total movement

 5)    Non-Threat Targets (6.13)

  • 1 per every 3 targets max

 6)    Last Target on stage

  • Not disappearing (6.15)

  • 50% head visible (6.17.1)

  • Outside edge of Zero on body (6.17.2)

  • Low Cover or Prone (6.12)

 7)    No deliberate shoot through targets ( 6.14)

8)    Strong hand only < 10 yards (6.19)

9)    Weak Hand only < 7 yards (6.20)

10)  Head Shots <10 yards or smaller targets (6.22)

11)  Tactical Sequence < 10 yards (3.4.2)

12)  Stage Boundaries defined

  • < 10 yards uprange from P1 (6.4)

  • Muzzle Safe Points (6.5.1)

  •  180 rule default ( 6.5.1)

  •  Doors ( 6.5.2.1)

13)  Reloads

  • No mandatory on the clock (6.23)

  • Standards OK (6.2.2.2)  

July 12, 2013